Project Overview
According to the New York State Comptroller, in 2024, the New York City Metropolitan Transportation Authority (MTA) had an 82.2% on-time performance1. This caused significant economic and social impacts on the communities who were affected. Data shows that among employed respondants, 74% said that they subway delays caused them to be late for their meetings, and 18% were reprimanded. Furthermore, delays are more frequent on certain lines and affect lower-income neighborhoods stronger.
While some improvements are underway such as the implementation of Communication Based Train Control (CBTC), much of real change is dependent on available funds. Only with political advocacy can civilians persuade legislators to make significant change by allocating more money to renovations and upkeep of the existing system, as well as development of new lines to alleviate congestion and backups caused by the delay or failure of a subway line.
This is a group project at The Cooper Union's Engineering Design & Problem Solving course consisting of me, Benny Young, Anisa Hossain, Rithik Trehan, and Priva Halpert.
Objective
The purpose of this project is to create a game that informs players about subway delays in New York City and to educate players on how to minimize delays in their commute. The game will use accurate data from the MTA to create delays in the game, and
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Design Criteria
The game should allow the player to start from any subway station in the system, and
Design & Development Process
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Analysis
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Conclusion
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References
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